Clan Hall

The Clan Hall is the main building of every base. With this baby you can build any other building.

Warrior Hall

Infantry units for Evolved are trained in these tents.

Beast Enclosure

In this Enclosure, the largest and most dangerous Beasts are bred.

Power Plant

The Power Plant is the Evolve's oil refinery.


The Evolved Derrick pumps oil from existing oil holes. The oil is stored in egg tanks until the Bull Ant Tanker transports it to the Power Plant.


The blacksmith is used to manufacture new weapons and equipment after they have been researched

Alchemy Hall

In the alchemy hall people are working on technology with divine help.

Healing Tent

Here you can get their wounded beasts back. Always remember, beasts cost a lot of money and are worth healing

Big Egg

The Big Egg is constantly generating energy. Not very much but it is independent of oil. But you do not want to know what is in the egg.

Methane Factory

The Methane Factory  produces significantly more energy than the Big Egg

Altar of Scourge

The Altar of Scourge is a special building of the Evolved. Eight infantrymen can be sacrificed through the obelisk to create a Demon.

Stone Wall

A Stone Wall that can be combined with fortifications.

Thunder Fence

The Thunder Fence pizzles everything that runs through it, except for your own units which can pass safely. Perfect against spies.


The simplest defense tower of the Evolved. Well suited against infantry and lightly armored vehicles.

The Worm

The Worm is a medium-sized defense tower of the Evolved. As you can see, it is a mutant worm that also forms the basis of the crinoid.

Bazooka Battery

A construction carved out of stone to defend against flying units.

Touch of Death

A breath of death actually destroys everything very well. 


The crinoid is created when you cut "The Worm" into two parts. The head can continue to live independently and serves as an amphibious unit of the Evolved.